

– Upstream propagation is now split between all incoming links where valid. – Trade power below 2 is not propagated upstream. – Trade power now propagate upstream into empty trade nodes. – Reworked some prices on trade goods, boosting some under performing trade-goods. – Venice and Sevilla are now determined as proper end nodes for power propagation chains, just as Antwerp is. – Trade nodes are now repaired if older save-games are loaded. – Mississippi now also feeds St Lawrence. – Mauritanian coast now leads to Western Europe instead of Sevilla. – Moved Chesapeake connection from London & Bordeaux to Western Europe. – Caribbean no longer leads to Sevilla & Bordeaux, but instead to Western Europe. – Added new trade node Western Europe, leading to Sevilla, Bordeaux, Antwerpen & London – Added new pagan religion Totemism for North American Natives. – Added lots of new countries in Eastern Africa & Northern America. – Added idea groups for Huron, Iroqouis, Chickasaw, Cherokee, Pueblo, Shawnee & Creek. – Added a generic idea group for those with native mechanics. – A New Interface has been added, where you can view all your current subjects, and view their benefits to your nation.

– Added four new map modes, for climate, trade goods, winter & federations. Turn the Table – Swap to one of your colonial subject from a 1444 start and vassalize your former overlord. The Re-Reconquista – Own all of Iberia as Granada The Five Colonies – Have five colonial subjects. The Rising Sun – Conquer all of Japan as a European nation. In The Name of the Father – Get 100% Patriarch Authority. When westernization is finished, it will be truly finished, and no rebels can change that fact. You can now see more details about effect of westernization and estimated finish date in the interface. Westernization events are now “bad effect” or “give up 4 months progress”. When progress hits 5000, modified by techgroup, its finished. Westernization no longer depends on stability, but instead progress +10 from each power each month if possible. While westernizing, you no longer get +200% stability costs, but instead +5RR. Westernization no longer requires non-negative stability. – Added new option to ‘Abandon Colony’, for when you want to give up on a province. Liberty Desire grants more manpower and cheaper maintenance for the colonial subject. If Liberty Desire is lower than Tariff Percentage, they increase by 1% each year. Increasing tariffs is done per colony, for 25 admin power for +2.5% Tariffs and +5% Liberty Desire in the colony.Ĭolonial subjects can declare war on their overlords at 50% liberty desire, and will do it automatically at 100%. When a country have the chance to form a union with each other, the strongest of the new overlords rivals and/or nations with a royal marriage or same dynasty, have the opportunity to challenge them in a succession war.Ĭolonial nations now give a percentage of ALL their income as tariffs, starting at 10%. – Succession Wars are no longer automatic. Winter only affects hostile attrition now. Winter & Climate Icons are also shown in province view. Map mode showing climate zones, and different climates now have more specific effects. You can also trace trade range from your protectorates. If a protectorate westernizes, they automatically become independent again. Protectorates give 50% of their trade power to their overlord, but get -25% technology cost for it. If a nation is of too low a technology group compared to you, they will become a protectorate instead of a vassal.

– New diplomatic dependency called ‘Protectorate’.
EUROPA UNIVERSALIS 4 LATEST PATCH UPDATE
Steam should update your copy of Europa Universalis IV automatically. Here’s the big ol’ changelist, including details on freebie new features and various balance alterations.
