

Has defilante, if you're dying /np don't mort :Lĭaylight Blue: or Christmas Yellow: or Blood Red Theme'd: Mansion:Ĭode: Glass Mansion: off of the one's at an Apple Theatre. With Joy Ride!: Joy Ride, No Delay: Detail: Joy Ride + Animated Fish: STARK: Main: Background: Valentine Theme: Facility:
#Jungle transformice map codes tv#
Simplistic Daylight: TV + Skyline: Edition: Delayed/Potentially never happening

The minimum export cost is 5 cheese.Project STARK V3: Golden State STARK V2: Every P1 map you have lowers the cost of exporting a map by 4 cheese and every P2 to P9 by 10 cheese.A 2015 list of P1 maps can be found here. The oldest surviving user-made maps are by Billy #0000, by Squoshy #0000 and by Swiky #0000.Dual Shaman Survivor maps ( P24) only appear when there are over 20 mice in the survivor room.Keep in mind that the properties can be changed in the Map Editor. Circle: Similar to rectangle, but round.Rectangle: Similar to normal ground, but its color can be changed.Its friction and restitution are slightly lesser than earth ground. Snow: It looks are similar to earth ground, but has snow on top of it.Stone: No restitution, friction is the same as normal ground.Water: Mice without cheese are able to "dive" into the ground and surf on top of it, mice with cheese will sink to its bottom.Cloud: Transparent ground, collide with dynamic objects on default.Sand: Similar restitution as normal ground, but its friction is slightly lower.Grass: Similar to earth ground but has grass on top of it.Earth: Same friction and restitution as normal ground, but looks like soil.Trampoline: Moderately strong restitution which makes it bouncy.Chocolate: High friction, therefore is sticky, easy to wall jump, hard to walk with cheese.Lava: Very strong restitution, which sends you flying in the opposite direction in which you landed.Ice: Has no friction, can not restart mouse's jump when placed vertically.Wood: Default friction and restitution.These are types of ground which can be used to build maps in Transformice: Exploding balls: Balls will explode after a few seconds.Shaman fight: Two shamans compete to get the mice into the hole of their color.Shaman cooperation: Two shamans cooperate to get mice to the hole.Bombs: Explosive bombs appear in the map.These are mechanics possibly contained in maps that can help or hinder a map: Wind: Mice and shaman objects are pushed left or right.Soulmate: You and another mouse are bound together with a string.Portal: The shaman can use portals to teleport mice from one place to another.Night mode: Mice can only see a small area around them.Inverted: The map is upside down and the controls are inverted.Gravity: Mice can jump higher or lower, depending on the gravity of the map.Falling from heights, high restitution and enclosed spaces will kill the mice. Fall damage: Makes mice shock sensitive.For every cheese picked up, the mouse becomes heavier.

